binding Mouse1 and/or Mouse2 uses low-level mouse hooks.There is also the option of hiding your mouse cursor when injecting, this is also useful for PCSX2 or if you're running RPCS3 windowed. The green/red circle next to the sensitvity indicates if the sensitivity is applied.įor PCSX2 it can also be beneficial to use the Mouse1 and Mouse2 binds since you cannot combine PCSX2 mouse bindings with KAMI. Additionally you can change the sensitivity to fit your needs, the units for sensitivity right now is number of radians of change per pixel moved. Therefore it's wise to pick a button you will have no use for when the application is running. If it doesn't, make sure IPC is enabled, you can find it under Configuration -> IPC.įor RPCS3 the only thing you need to change is the On/Off bind, the button you bind to this will act as a global hotkey and right now KAMI will eat those inputs. If the game is supported it will automatically connect.
The application will automatically detect if RPCS3 is running and which game is running. The compatibility list can be found here. A recent devbuild with IPC enabled, oldest supported build is v1.7.-gedeb0d7bd.A recent build with IPC enabled, oldest supported build is 0.0.22-13800.Inject mouse movements into emulated games Requirements